Saturday, August 10, 2013

26. Course Reflection



It’s the end of the summer, and I have come to the end of this course as well.  I am very happy with what I have learned from this experience.  In truth, I enjoyed all of the assignments that were given.  Some were more challenging than others, but I learned something new with each one.  I learned about many new tools available on the web and through software, such as animation through Voki or GoAnimate or movie-making through Windows Movie Maker.  I have learned that digital communication is extremely important in the digital age and I have learned that I have the ability to communicate effectively with students, parents, and peers through different kinds of digital media.  The Internet is a place of ideas and expression with limitless possibility.
                What are my strong and weak points?  At the conclusion of this course, I can say that I remain confident in my ability to adopt new technology tools and to use them effectively.  I have always been interested in computers and I try to stay up to date on using new computer software and hardware.  I complete my work to the best of my ability, putting effort into each assignment that I turn in.  However, I am terrible with organization and time management.  Given the illusion of more free time than I actually have, I will procrastinate until the last minute – and that needs to change.  In the past, I have done very well with the use of a planner, a journal, and a calendar with all of my schedules posted in the same area.  Although there are many digital tools for this kind of thing, I perform better whenever I make myself sit down and write out my thoughts on things that need doing.  I am committing myself to making this change: as a teacher, I will fail to meet the needs of my students if I am not organized and managing my time effectively.
                In the future, I hope to continue staying abreast of news on new technology.  I want to be a teacher that provides the best possible learning experiences for her students.  I want to be a teacher that is always prepared.  I plan to integrate technology into my classroom however I can; while my resources may be limited, I can use the tools and resources I have to connect my students to technology.  Even if I have to bring in an old computer of my own, the potential of having technology in the classroom is too great to ignore.
                To be honest, I like the idea of blogging more than I like actually keeping up with a blog.  As I said earlier, I have tried many times to write in a digital journal, but I am more successful when sitting down with a pen and paper in front of me.  With that being said, I believe that blogging is an excellent tool for communicating and sharing ideas.  When I look back at my blog for this course I realize how much I have learned and I have a record of the path I have taken to explore the Internet.  Perhaps with more use, I will come to like blogs more for my own personal use.
                I have greatly enjoyed taking this course and the assignments that were given.  I go forward having more knowledge than what I started with and, to me, that means that I have achieved some measure of success.

24. Blogfolio

1.  Intro Video

I thought that creating an introduction video was a great way to start out the course.  A short video on my website will help to introduce me to my new students and to their parents.  Creating the video itself was a fairly simple process, but figuring out how to correctly post the video turned out to be a bit of a challenge.  The video needs to have clear graphics, the right volume, and the right player size.  It took me several tries to capture the right voice inflection and tone for the message I wanted to convey.  Although I am shy and will be hesitant to post videos of myself in the future, I can definitely see how creating a video of this type would be beneficial in my teaching career.  I believe that the first NETS-T standard best fits this assignment.  The first standard states that teachers should facilitate and inspire student learning and creativity.  The first steps toward facilitating and inspiring student learning and creativity involve introductions; as a teacher, I will introduce myself and encourage my students to introduce themselves in a similar fashion.  I believe that most children would enjoy creating an introductory video.

2.  Concept Map

One of the earliest skills that I picked up in the teacher education program was the mapping of ideas through concept maps.  However, as time progressed, the concept maps intended for my own personal reflection grew more and more complicated.  Representing my ideas on paper became a hassle.  I was very glad to have participated in the completion of the concept map assignment.  The software was an incredibly useful tool for organizing and elaborating upon my own ideas.  Individual bubbles or strings of bubbles are easily manipulated; pictures can be added to represent ideas; there are numerous font and color options to make the graphics more attractive; these, among other reasons, make concept mapping software an incredible tool for teachers.  Students could use the concept maps to plan projects, study, or brainstorm.  I found this software very easy to use; my biggest problem was coming up with a topic to explore!  The assignment fits the third NETS-T standard very well; not only does the teacher have the opportunity to model his or her own thinking on a subject, but he or she provides the students the opportunity, with appropriate modeling, to explore large chunks of information with independence.  This assignment was a perfect example of modeling digital-age work and learning.

3.  Teacher Website

I have to admit that creating a website was something that I dreaded at first.  A lot of planning is involved in creating an efficient, informative website; the best websites have clean, seamless graphics and interactive features.  While my website is simple in design, I now have the tools to create a simple and effective website for my own classroom.  A website can be a wonderful tool for communicating and collaborating with students, other teachers, or parents.  I had trouble getting the different elements of the website to come together in the way that I wanted, but I'm ultimately happy with how everything looks.  Since I am interested in teaching Kindergarten in the future, I wanted a website with simple navigation for parents needing information and fun, colorful graphics to represent a fun and colorful classroom environment.  The fifth NETS-T standard, in which teachers engage in professional growth and leadership, fits this assignment well.  Maintaining an effective website is a mark of professionalism and leadership because it shows that the teacher wants to keep parents and peers alike informed of important classroom-related news.

4.  Voki

I had more fun with Voki than I had anticipated.  At a first glance, Voki seemed like just another fun web tool; however, it has great potential for facilitating communication.  Students with special education needs have benefited from voice simulation for a long time now; Voki gives the avatar the appearance of speaking in addition to just providing voice simulation (text-to-speech).  Voki is a fun alternative to the introduction video or may be used by students to complete an assignment involving animation.  I had a little trouble getting the avatar to speak with the right tone, inflection, and pauses; ultimately the avatar still sounds inhuman at best, but it isn't as bad as it could be.  The first NETS-T standard fits the assignment well: teachers facilitate and inspire student learning and creativity by first creating an animation, then demonstrating the animation tools of Voki.  Teachers have the option of having students create their own messages.  In any case, Voki is an interesting little communication tool with a variety of fun avatars and options.

5.  Xtranormal (GoAnimate)

Unfortunately,  I was unable to use Xtranormal; as of the end of July, the website's services have been discontinued.  I read a review of the website's old features and it looked like it could have been a lot of fun.  I know that students would have enjoyed manipulating the characters to speak and act in whatever setting that was chosen.  For example, the animation tools of Xtranormal could have been used by a student to recreate a famous speech or to show a short skit around a theme.  Instead of Xtranormal, I used an animation creation website called GoAnimate; while GoAnimate required a subscription to use most of the advanced features, I was able to use the quick video service to create a short dialogue between two characters.  I chose a classroom setting with a teacher and a student, chose a voice for each character, and gave dialogue lines and adjusted emotions for each line.  It was very simple to use, but I was unhappy with how little emotion showed on the characters' faces despite my best efforts to make their speech and expressions more realistic.  However, I think that GoAnimate has more advanced characters and options that go along with their subscription.  The fourth NETS-T standard, to promote and model digital citizenship and responsibility, fits this assignment well.  The animation tools are diverse enough for students to create and share important messages and to model citizenship in various situations.  I think that the assignment also fits the second NETS-T standard, to design and develop digital-age learning experiences and assessments.  Like Voki and the introduction video, animation tools such as Xtranormal or GoAnimate are useful for communication.

6.  Turnitin Paper

I was familiar with the services of Turnitin before taking this course; in high school, my teachers would often have students submit major writing assignments through Turnitin to check for plagiarism.  Turnitin had an infamous reputation among students when I was in high school but the truth is that, when enabled, students have the ability to fix accidental plagiarism after having their papers scanned.  Most plagiarism is purposeful and lazy, but on occasion a student will read from a source and reword the information in a way that is too similar to the original.  Turnitin is also a good way to make sure that students are correctly citing information taken directly from a source.  I completed this assignment to the best of my ability, but due to my paper being late, I was not able to submit it to Turnitin.  Because I have grown so accustomed to having to write things in my own words, I actually had more trouble plagiarizing; I thought to myself, "This is too choppy, there isn't any flow to the words when I copy and paste.  Surely any teacher reading this would notice that it isn't my work."  Turnitin is a useful and efficient tool for checking for plagiarism, but it also allows for easy online submission and management of student writing assignments.  The fourth NETS-T standard, to promote and model digital citizenship and responsibility, fits this assignment very well.  Plagiarism is a huge problem with the availability of information in the digital age.  Students need to be aware of plagiarism: what it is, how to prevent it, why it is harmful to others, etc.  Turnitin.com is a useful tool for teachers and students alike in this sense.
 
7.  TED Videos

Who doesn't love TED Talks?  TED Talks cover a variety of topics with speakers from all kinds of backgrounds.  The messages are inspiring and encouraging.  The catchphrase of TED is "Ideas worth spreading;" these Talks are potentially a great way of coming up with ideas or inspiring students to succeed in school or in life.  TED Talks bring awareness to important issues.  I enjoyed writing about each of the TED Talks that we watched (Peace Game, Gaming, Schools Kill Creativity).  My favorite of the TED Talks was the one about bringing young boys back into educational success by rethinking how they are taught in school; as a somewhat different kind of girl, I found myself agreeing with almost everything that the speaker said.  I benefited from growing up with the tools that I needed to help make me feel secure in my personality, things that boys more often played with than girls.  The TED Talk about Hunters' Peace Game was also fascinating.  To see children communicating and interacting on such a level of complexity was amazing - and they worked together to solve problems that the real world can't.  Children have a way of approaching problems with innately elegant simplicity and generosity that many adults have lost.  Finally, the talk about creativity in schools is a wake-up call: our education system shouldn't be about rigorous assessments.  It shouldn't be about testing children extensively to put the "problem child" label on children that really only need a different creative outlet.  I felt very strongly about these videos and will continue to watch and share them in the future.  The fourth and fifth NETS-T standards fit this assignment well; TED Talks encourage citizenship, responsibility, growth, leadership, and creativity.

Wednesday, August 7, 2013

25. Turnitin - Examples of Plagiarism and Correctly Paraphrased Papers

Example of Plagiarized Work:

https://docs.google.com/document/d/1tsIrhOu7dr_3oGpE1R2_-BW2rUPbxUKcP-J8msQzsQ0/edit?usp=sharing

Summary/paraphrase of articles:



Traditionally, boys are much heavier users of computers than girls are.  This gender bias is rooted in the culture of modern technology; computer games and programming courses alike are geared towards males.  In the case of computer games, there is a vast variety of games that employ characteristics such as violence, gore, action, and competitive elements to attract a male audience.  Girls, on the other hand, are generally more interested in social and cooperative elements or a strong story.  The gender bias exists in education as well: science, technology, mathematics and engineering courses have a strongly technical nature that usually fails to integrate differences between girls’ and boys’ thought patterns.  Although the gender gap is gradually narrowing, there is still a strong male presence in computer culture as opposed to female presence.  Young girls are losing interest in computers due to preconceived notions about the nature of technologically demanding jobs, despite the fact that boys and girls are equally capable of mastering the necessary skills to be successful.  If we are not careful, girls will be left behind: girls, who see computers as “something for boys,” will be hesitant to approach technology on their own.  While software producers have come a long way towards producing products for a female audience, a greater responsibility remains; in order to ensure the success of future technological advances, I believe that female perspectives are needed.  Parents and educators have the responsibility of making sure that girls have fair and equal access to computers, and manufacturers have the responsibility of creating technology tools to suit the needs of girls.  Manufacturers have been hesitant in the past due to the difficulty of creating more socially immersive software or because of the perceived notion that products aimed at girls will not be financially feasible.

Monday, August 5, 2013

18. Teacher Website

My website:

https://sites.google.com/site/mrsboundskindergartenkangaroos/

22. What Does Technology Mean to Me?

What does technology mean to me?

Technology has been a big part of my life even from my earliest years.  For me, technology means ingenuity, creativity, and the never ending search to redefine the "cutting edge."  I've always been a little different, especially when compared to the stereotypical girl.  My love of technology was born when my uncle introduced me to computers as a small child.  My uncle worked on computers and his fascination with and enthusiasm for new technology rubbed off on me.  I remember sitting in his lap and playing SimAnt and Stickybear on an ancient Macintosh; even then, trying out the newest technology felt natural to me.

Every now and then, my parents would bring home a laptop from work.  I was fascinated by the idea of a portable computer.  I remember that my family first connected to the Internet when I was in the sixth grade; it felt as though an entirely new world was waiting just at my fingertips.  Suddenly I had the ability to communicate instantly with others without using the phone.  I had the ability to find information on any topic.  I had the ability to play games with other people.  Better yet, I had the ability to explore the incredibly creative software produced by others.  I have a soft spot in my heart for well-crafted roleplaying games, but I even found recipe storage and photo editing software to be fascinating.  If there was a problem out there, someone was trying to program a solution for it.

As I got older I began to have even more access to technology.  I received my first cell phone and a few years later, my own personal laptop.  By the time I received each of these, they were already obsolete.  Technology continued to exhibit explosive growth.  Cell phones became smartphones.  Laptops became tablets.  Devices went from big and bulky to slim and streamlined.  The future of technology is bright and full of wonder.  I think to myself, "what will we think of next?  What will technology be like when I am my mother's age, or my grandmother's age?  Do I live in the age when science fiction becomes reality?"

To put it simply, technology means the best of human innovation.  Technology is amazing.

21. How We Sabotage Our Own Privacy for Deals and Ego

How We Sabotage Our Own Privacy for Deals and Ego, an article from Mark Gibbs of NetworkWorld, touches on a very sensitive issue: the perceptions and reality surrounding privacy in a highly digitalized world.  In the article, Gibbs describes the multitudes of people who freely give out personal information.  Even the smallest trends, such as buying habits, can reveal more information about our personal lives than we intend to give.  Many of us "no longer care" how much personal information we give out, according to Gibbs; we give out personal information to banks, doctor's offices, on social media, and more.  However, the realization that companies and organizations are "mining" for our personal data scares us; the two points don't seem to add up.

While I wouldn't say that I have been overly protective of my information on the Internet, I have tried to take measures to protect the most vulnerable pieces of information such as my credit card number and my social security number.  I have placed my trust in companies that show security measures taken to prevent my information on their websites, but there is no guarantee that such information will never be compromised.  It is an increasingly more dangerous game to play to give out personal information on the Internet, but as societies around the world become more connected to digital media it becomes all the more difficult to avoid.